The Video Game Generation
These definitions are from Selling Power’s Talkin’ about Different Generations:
- The Silent Generation
Consisting of workers over the age of 60, these folks tend to follow traditional patterns; they take their work seriously, expect to do this job for the rest of their working life, and feel comfortable working alone, knowing that they are trusted to perform up to or beyond expectations. - Baby Boomers
Born between the years 1943 and 1964, Boomers currently comprise almost half the workforce in many organizations. They tend to be a bit more individualistic than their elders, and struggle with workaholism and work-life balance issues. - Generation X
Born from 1964 to 1981, Gen X-ers have been causing managers to run for the Maalox ever since they began entering the workforce a little over 20 years ago. Frequently more tech-savvy and resourceful than their forebears, these folks tend to value highly personal relationships, time with the boss, and the chance to explore volunteering opportunities. - Generation Y
Those born after 1981 are typically lumped in the Generation Y category – they frequently make less distinction between their jobs and personal lives, and often embrace 100 percent telecommuting. Money is not their prime motivator – what they’re doing and whom they’re working with tends to excite them. A better motivator than more money for Gen Y-ers is more time off, perhaps to take a three-day weekend for an outing with friends.
Ok, so those are some apt descriptions in general terms. However, this is the pull quote from the article (emphasis mine):
While some might be quick to attribute this “slacker” phenomenon to an increased laziness and narcissism among younger people, Nelson argues that the real increase is in the need for immediate feedback.
“From a behavioral standpoint, playing a video game, which all kids grow up on today, the amount of feedback averages 60 times a minute,” Nelson says. “You take the same kid who’s had years of that type of instant feedback, drop him into a job and tell him to say, ‘And do you want fries with that?’ – of course he’ll be bored out of his mind.
I haven’t heard that analysis before but it certainly makes sense. We don’t own a game system so I am somewhat unfamiliar with them. These systems definitely hold sway over my 8 year old son though. The interaction between the game and the player is frequent so many years of this reinforcement would have some effect. Interesting premise.
Posted By Derrick Moe | Communication,Generations,Team Management | |
Comments(3)












Some may argue that video games are ruining the minds of this generation, but I feel that they’re not ruining the minds but instead changing them. The mind of someone of Gen Y age simply works differently than that of a Gen X’er or Baby Boomer.
Video games teach you how to think very quickly, collaborate (the most popular games are multi-player but even if you play single player mode you’re still collaborating with the computer), and executive decision making. Watch kids when they play video games. Yes they’re looking at the screen and can sit on the couch for hours but they’re also continuously talking with their friends and working together to solve problems. Sometimes they succeed and that’s great. But sometimes they fail.
The opportunity to fail is refreshing for a generation of kids who have grown up not being allowed to fail by their helicopter parents some teachers who mistakenly feel that everyone must succeed all of the time in order to have high self-esteem.
Now look at those same kids once they get into the workplace. You’ll find a group that is able to think quickly, decisively, and collaborate to reach goals which are optimal for the group. Sound familiar to their video game experiences? You bet.
Steven, thank you for your comment. I know I can rely on you for insight into this young generation.
[...] week I posted on an article that discussed generational trends and specifically Gen Y and the effect of video game playing on their work habits. Steven Rothberg [...]